5 Lessons from Building ‘Bootstrap Island’: Best Practices for Creating Truly Immersive VR Worlds

Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the scope and budget. After pouring sweat and tears into…

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New Meta Developer Tool Enables Third-parties to Bring Apps to its Smart Glasses for the First Time

Today during Connect, Meta announced the Wearables Device Access Toolkit, which represents the company’s first steps toward allowing third-party experiences on its smart glasses. If the name “Wearables Device Access Toolkit”…

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Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet

Meta today announced a $50 million fund to incentivize the creation of new and improved content in Horizon Worlds, the company’s first-party social gaming platform. The move comes as many…

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The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no…

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‘Batman: Arkham Shadow’ Behind-the-scenes – Insights & Artwork from Camouflaj

Batman: Arkham Shadow had a lot to live up to. Not only were the developers trying to bring one of the world’s best known-superheroes to VR, they were also building…

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Quest Sleeper Hit ‘Yeeps’ Reveals Player Population, Talks Past & Future of the Studio

Yeeps: Hide and Seek is an App Lab sleeper hit that the developers say reached 360,000 monthly-active users, even before its debut on the main Quest store this week. Speaking…

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