Bonjour Visio: France turns digital sovereignty into policy
In a bold turn of phrase and deed, Paris has quietly told Silicon Valley “au revoir.” On January 26, 2026, France’s Ministry of Finance announced that by 2027, all public…
In a bold turn of phrase and deed, Paris has quietly told Silicon Valley “au revoir.” On January 26, 2026, France’s Ministry of Finance announced that by 2027, all public…
As Europe races into the AI era, its policymakers are laying new pipes for the continent’s digital future. The European Commission’s proposed Digital Networks Act (DNA) promises to rewire the…
To many readers, this may sound like a paradox: how can knowledge ever become invaluable? In this article, I want to explore how corporate knowledge, when poorly structured and rigidly…
Five stars used to mean something. People still read reviews before buying software. They just don’t trust them the way they used to. And no, this isn’t about fake reviews…
Instead of taking you right to your library of installed apps, Meta is making yet another perplexing change to the Quest landing page in v57. Since the earliest days of…
This year’s AWE 2023 was a remarkable testament to the accelerating pace of innovation in the field of augmented reality, hosting an unprecedented 6,000 guests and 300 exhibitors. Amidst the…
The long wait for a mixed reality headset from Apple will soon be over with the recent launch of Apple Vision Pro. Earlier this month, Apple unveiled its highly anticipated…
If the avalanche of recent reports can indicate anything at all, it seems Apple is entering the VR/AR headset market fairly soon, bringing along with it the most inflated expectations the…
As we head into the next generation of XR hardware, here are some of the big developments and releases coming out of the industry. Where Is XR Heading? Terminology and…
Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Given that our…
In part 1 I addressed the technical reasons why Ready Player One – customer and user’s expectations – is still years away. But the unrealistic expectations of the public…
I believe it is necessary to address the gap between customer or audience expectations and actual reality. From my personal experience (I have a small VR company), I realize…