Quest ‘Augments’ Feature for Concurrent AR Apps Needs More Time to Cook, Says Meta CTO

Last year Meta announced the so-called Augments feature, planned for Quest 3, which would allow persistent mini AR apps to live in the world around you. Now, eight months after…

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VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver…

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Quest Developers React to Meta Horizon OS & Partner Headset News

Meta’s big announcement this week—that it will allow select partners to build third-party headsets based on Horizon OS—will be felt for years to come. And for developers who get a…

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Meta Plans to Blur Barriers Between App Lab and Horizon Store, Court Android App Developers

As part of Meta’s huge announcement today, the company says its rebranding the Quest Store to the Meta Horizon Store. In doing so, the company plans to make it easier…

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The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make…

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Vision Pro and Quest 3 Hand-tracking Latency Compared

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better…

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This Open World VR Game is Still Ahead of Its Time – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the clever design of Stormland’s weapons, locomotion, and open-world. Editor’s Note:  Now that we’ve rebooted our…

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